Dungeon Descent

Dungeon Descent from Adventures in the Forgotten Realms. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Dungeon Descent Magic: The Gathering card image
View Cropped Image

Download Full Image ( Card | Crop )

Show All Legalities >>

Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Adventures in the Forgotten Realms  
Card Type Land
Rarity   Rare  
Card Text This land enters tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Card Number #255
Artist Kasia 'Kafis' Zielińska
Keywords Venture into the dungeon
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 7337
EDHREC Saltiness 0.1
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
Show More >>
Currently no one is offering this product for sale on mtgcardsbuy.com. Be the first by signing up as a beta vendor!

3rd Party Listings

Disclosure: The links below are advertisements. We may receive a commission if you click through and make a purchase on eBay.

3rd Party Offer Image Title Price
eBay

Dungeon Descent (Dungeon Module) AFR - 352 NM

$0.99

Price History

Other Printings

Card Rulings

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23

Dungeons are removed from the game as a state-based action.

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23

A player may only have one dungeon in the command zone at a time.

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.