Dungeon Map

Dungeon Map from Adventures in the Forgotten Realms. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Dungeon Map Magic: The Gathering card image
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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Adventures in the Forgotten Realms  
Card Type Artifact
Rarity   Uncommon  
Mana Cost
Card Text : Add .
, : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Flavor Text "Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."
Card Number #242
Artist Aaron Miller
Keywords Venture into the dungeon
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 6841
EDHREC Saltiness 0.18
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

NM - Dungeon Map AFR - 242 Adventures in the Forgotten Realms

$1.25

Price History

Card Rulings

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23

Dungeons are removed from the game as a state-based action.

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23

A player may only have one dungeon in the command zone at a time.

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.