Electro, Assaulting Battery
Electro, Assaulting Battery from Marvel's Spider-Man. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.
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Show All Legalities >>
| Alchemy | Legal |
| Brawl | Legal |
| Commander | Legal |
| Duel | Legal |
| Future | Legal |
| Gladiator | Legal |
| Historic | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Standard | Legal |
| Standardbrawl | Legal |
| Timeless | Legal |
| Vintage | Legal |
| Card Set | Marvel's Spider-Man |
| Card Type | Legendary Creature — Human Villain |
| Rarity | Rare |
| Mana Cost | |
| Card Stats | 2 / 3 |
| Card Text | Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add . When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player. |
| Card Number | #260 |
| Artist | Piotr Dura |
| Subtypes | Human , Villain |
| Keywords | Flying |
| Supertypes | Legendary |
| Card Languages | English |
| Frame Version | 2015 |
| Border Color | Black |
| EDHREC Rank | 9699 |
| Reprint? | No |
| Is Promo? | No |
| Oversized? | No |
| Joke Card? | No |
| In Starter? | Yes |
| Time Shifted? | No |
| Show More >> | |
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3rd Party Listings
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| 3rd Party Offer | Image | Title | Price | |
|---|---|---|---|---|
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eBay
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Electro, Assaulting Battery EN [SPM - 76] - NM [Foil] TCG MTG |
$6.50
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Other Printings
Card Rulings
2025-09-19Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.
2025-09-19If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.
2025-09-19You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.
2025-09-19Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.
