Emperor of Bones

Emperor of Bones from Modern Horizons 3. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Emperor of Bones Magic: The Gathering card image
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Brawl Legal
Commander Legal
Duel Legal
Gladiator Banned Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Timeless Legal
Vintage Legal
Card Set Modern Horizons 3  
Card Type Creature — Skeleton Noble
Rarity   Rare  
Mana Cost
Card Stats   2 /   2
Card Text At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Card Number #90
Artist Josh Hass
Subtypes Noble , Skeleton
Keywords Adapt
Card Languages Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 6315
EDHREC Saltiness 0.3
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Emperor of Bones MH3 90 NM Foil

$2.32

Price History

Other Printings

Card Rulings

2024-06-07

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

2024-06-07

If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

2024-06-07

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

2024-06-07

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

2024-06-07

Multiple finality counters on a single permanent are redundant.

2024-06-07

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.