Far Fortune, End Boss

Far Fortune, End Boss from Aetherdrift. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Far Fortune, End Boss Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Aetherdrift  
Card Type Legendary Creature — Human Mercenary
Rarity   Rare  
Mana Cost
Card Stats   4 /   5
Card Text Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Card Number #480
Artist Javier Charro
Subtypes Human , Mercenary
Keywords Max speed , Start your engines!
Supertypes Legendary
Card Languages English , French , German , Italian , Japanese , Spanish
Frame Version 2015
Border Color Yellow
EDHREC Rank 17566
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

x1 Far Fortune, End Boss DFT Aetherdrift MTG 203 RARE M/NM 1x

$1.07

Price History

Other Printings

Card Rulings

2025-02-07

The additional 1 damage from Far Fortune’s last ability is dealt by the same source as the original source of damage. The damage isn’t dealt by Far Fortune unless Far Fortune is the original source of damage.

2025-02-07

If another effect modifies how much damage your sources would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Far Fortune’s last ability no longer applies.

2025-02-07

If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding 1. For example, if you attack with a 5/5 creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 3 and 4, respectively.

2025-02-07

“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

2025-02-07

A player “has max speed” if their speed is 4.

2025-02-07

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

2025-02-07

Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

2025-02-07

If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

2025-02-07

Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.