Fiery Justice

Fiery Justice from Ice Age. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Fiery Justice Magic: The Gathering card image
View Cropped Image

Download Full Image ( Card | Crop )

Show All Legalities >>

Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Predh Legal
Premodern Legal
Vintage Legal
Card Set Ice Age  
Card Type Sorcery
Rarity   Rare  
Mana Cost
Card Text Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Flavor Text "The fire of justice burns like nothing else."
—Lovisa Coldeyes, Balduvian Chieftain
Card Number #288
Artist Melissa A. Benson
Card Languages English , French , German , Italian , Portuguese (Brazil) , Spanish
Frame Version 1993
Border Color Black
EDHREC Rank 20663
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
Show More >>
Currently no one is offering this product for sale on mtgcardsbuy.com. Be the first by signing up as a beta vendor!

3rd Party Listings

Disclosure: The links below are advertisements. We may receive a commission if you click through and make a purchase on eBay.

3rd Party Offer Image Title Price
eBay

Fiery Justice Ice Age Magic: The Gathering Rare Lightly Played

$1.99

Price History

Other Printings

Show All Sets Contained In >>

Card Rulings

2017-03-14

You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.

2017-03-14

The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.

2017-03-14

If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.