Firmament Sage

Firmament Sage from Innistrad: Midnight Hunt. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Firmament Sage Magic: The Gathering card image
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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Innistrad: Midnight Hunt  
Card Type Creature — Human Wizard
Rarity   Uncommon  
Mana Cost
Card Stats   2 /   3
Card Text If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, draw a card.
Flavor Text The cause remained unclear, but the fact was undeniable: nights were lengthening faster than in any autumn past.
Card Number #53
Artist Anastasia Ovchinnikova
Subtypes Human , Wizard
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 21504
EDHREC Saltiness 0.62
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

NM - Firmament Sage MID - 53 Innistrad: Midnight Hunt

$1.09

Price History

Card Rulings

2021-09-24

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

2021-09-24

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

2021-09-24

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.