Furnace of Rath

Furnace of Rath from Duels of the Planeswalkers. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Furnace of Rath Magic: The Gathering card image
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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Predh Legal
Premodern Legal
Vintage Legal
Card Set Duels of the Planeswalkers  
Card Type Enchantment
Rarity   Rare  
Mana Cost
Card Text If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flavor Text The furnace awaits the next master who would stoke the fires of apocalypse.
Card Number #44
Artist John Matson
Card Languages English
Frame Version 2003
Border Color Black
EDHREC Rank 3910
EDHREC Saltiness 0.6
Reprint? Yes
Is Promo? No
Oversized? No
Joke Card? No
In Starter? Yes
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Furnace of Rath Near Mint [10E - 204]

$15.20

Price History

Other Printings

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Card Rulings

2004-10-04

If you have two of these on the battlefield, the damage is multiplied by 4.

2004-10-04

The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source.

2004-10-04

If a spell or ability damages multiple things, divide up the damage before applying this effect. This means you can’t normally end up with an odd amount of damage on something.

2004-10-04

The trample rules cause damage to be divided before it is doubled.

2005-08-01

If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. That player can either (a) prevent 4 damage first and then let Furnace of Rath double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.