Hish of the Snake Cult

Hish of the Snake Cult from Mystery Booster 2. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Hish of the Snake Cult Magic: The Gathering card image
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No Legalities Known For This Card
Card Set Mystery Booster 2  
Card Type Legendary Creature — Snake
Rarity   Rare  
Mana Cost
Card Stats   2 /   5
Card Text Nagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
Card Number #595
Artist Marco Dotti
Subtypes Snake
Supertypes Legendary
Card Languages English
Frame Version 2015
Border Color Black
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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Hish of the Snake Cult MB2PC LP

$2.00

Price History

Card Rulings

2024-11-08

Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play.

2024-11-08

Once a creature with daunt has been blocked, reducing the power of a creature blocking it to 2 or less won’t cause that creature to stop blocking.

2024-11-08

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

2024-11-08

If a creature has multiple instances of poisonous, each triggers separately.

2024-11-08

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

2024-11-08

A player with ten or more poison counters loses the game as a state-based action, even if no permanents with poisonous are on the battlefield.