Howlsquad Heavy

Howlsquad Heavy from Aetherdrift. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Howlsquad Heavy Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Aetherdrift  
Card Type Creature — Goblin Mercenary
Rarity   Rare  
Mana Cost
Card Stats   2 /   3
Card Text Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — : Add for each Goblin you control.
Card Number #541
Artist Ryan Roadkill
Subtypes Goblin , Mercenary
Keywords Max speed , Start your engines!
Card Languages English , French , German , Italian , Japanese , Spanish
Frame Version 2015
Border Color Borderless
EDHREC Rank 11757
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Howlsquad Heavy DFT 134 English NM - MTG

$3.99

Price History

Other Printings

Card Rulings

2025-02-07

A player “has max speed” if their speed is 4.

2025-02-07

Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.

2025-02-07

“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

2025-02-07

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

2025-02-07

If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

2025-02-07

Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

2025-02-07

Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.