Ignition Team

Ignition Team from Conspiracy. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Ignition Team Magic: The Gathering card image
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Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Vintage Legal
Card Set Conspiracy  
Card Type Creature — Goblin Warrior
Rarity   Rare  
Mana Cost
Card Text This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
, Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Card Number #34
Artist Karl Kopinski
Subtypes Goblin , Warrior
Card Languages Chinese Simplified , English , Japanese
Frame Version 2003
Border Color Black
EDHREC Rank 18471
EDHREC Saltiness 0.11
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Ignition Team [CNS - 34] NM

$2.00

Price History

Card Rulings

2014-05-29

Ignition Team’s ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.

2014-05-29

Copies of the affected land won’t be 4/4 red Elemental creatures. For example, if the target land is a basic Mountain, a copy of that creature would just be a basic Mountain.

2014-05-29

Effects that modify power and/or toughness without setting them to a specific value (like the one created by Giant Growth), power and toughness changes from counters, and effects that switch a creature’s power and toughness will continue to apply. This may happen if the land was already a creature when the ability resolved.

2014-05-29

This doesn’t count as a creature entering the battlefield. The land was already on the battlefield; it only changed types.

2014-05-29

If the target land hasn’t been under its controller’s control continuously since the beginning of their most recent turn, that land won’t be able to attack and its abilities can’t be activated. In most cases, that means it will no longer be able to be tapped for mana that turn.