Isperia’s Skywatch

Isperia’s Skywatch from Return to Ravnica. Common MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Isperia’s Skywatch Magic: The Gathering card image
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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Paupercommander Legal
Penny Legal
Pioneer Legal
Vintage Legal
Card Set Return to Ravnica  
Card Type Creature — Vedalken Knight
Rarity   Common  
Mana Cost
Card Stats   3 /   3
Card Text Flying
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Card Number #43
Artist Chris Rahn
Subtypes Knight , Vedalken
Keywords Detain , Flying
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2003
Border Color Black
EDHREC Rank 25248
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Isperia's Skywatch RTR 43 C Return to Ravnica Magic Card NM

$1.99

Price History

Card Rulings

2013-04-15

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

2013-04-15

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

2013-04-15

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

2013-04-15

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

2013-04-15

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

2013-04-15

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.