Leyline Tyrant

Leyline Tyrant from Zendikar Rising. Mythic MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Leyline Tyrant Magic: The Gathering card image
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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Zendikar Rising  
Card Type Creature — Dragon
Rarity   Mythic  
Mana Cost
Card Stats   4 /   4
Card Text Flying
You don't lose unspent red mana as steps and phases end.
When this creature dies, you may pay any amount of . When you do, it deals that much damage to any target.
Card Number #348
Artist Chase Stone
Subtypes Dragon
Keywords Flying
Card Languages English , French , German , Japanese
Frame Version 2015
Border Color Black
EDHREC Rank 3425
EDHREC Saltiness 0.43
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? Yes
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Leyline Tyrant EN [ZNR - 147] - NM TCG MTG

$2.55

Price History

Other Printings

Card Rulings

2020-09-25

Once Leyline Tyrant leaves the battlefield, you have until the end of the current step or phase to spend your unspent red mana before it is lost as normal. There is no penalty associated with this other than the loss of the mana.

2020-09-25

If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by Base Camp), they'll apply to that mana no matter when you spend it.

2020-09-25

You can keep unspent red mana indefinitely while Leyline Tyrant is on the battlefield. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. Other types of mana will continue to be lost as normal as each step and phase ends.

2020-09-25

Leyline Tyrant's last ability goes on the stack without a target. While that ability is resolving, you may pay any amount of red mana, including from the unspent mana you have. If you do, a second ability triggers and you pick one target to be dealt that much damage. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after mana is paid but before the damage is dealt.