Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator from Commander Legends. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Malcolm, Keen-Eyed Navigator Magic: The Gathering card image
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Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Vintage Legal
Card Set Commander Legends  
Card Type Legendary Creature — Siren Pirate
Rarity   Uncommon  
Mana Cost
Card Stats   2 /   2
Card Text Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Card Number #560
Artist Eric Deschamps
Subtypes Pirate , Siren
Keywords Flying , Partner , Treasure
Supertypes Legendary
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 2383
EDHREC Saltiness 0.4
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Malcolm, Keen-Eyed Navigator Uncommon CMR 79 NM

$1.99

Price History

Other Printings

Card Rulings

2020-11-10

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2020-11-10

Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.

2020-11-10

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

2020-11-10

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

2020-11-10

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2020-11-10

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

2020-11-10

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

2020-11-10

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2020-11-10

Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.