Meletis Charlatan

Meletis Charlatan from Theros. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Meletis Charlatan Magic: The Gathering card image
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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Vintage Legal
Card Set Theros  
Card Type Creature — Human Wizard
Rarity   Rare  
Mana Cost
Card Stats   2 /   3
Card Text , : The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
Flavor Text "Every object has an echo in the Æther beyond the world. Every idea has a shadow that can be brought to light."
Card Number #54
Artist Jason A. Engle
Subtypes Human , Wizard
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2003
Border Color Black
EDHREC Rank 17426
EDHREC Saltiness 0.08
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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Store Card Details Price
MTG Cards Buy (36 Sales)
0 out of 5
Near Mint  (Non-Foil)
English
$0.25
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Price History

Card Rulings

2013-09-15

If the spell being copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. Its controller can't choose a different one.

2013-09-15

Meletis Charlatan's ability can target any instant or sorcery spell, not just one with targets and not just one that you control.

2013-09-15

If the spell being copied has an X whose value was determined as it was cast (like Curse of the Swine has), the copy has the same value of X.

2013-09-15

The copy will have the same targets as the spell it's copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

2013-09-15

When the ability resolves, it creates a copy of the spell. The controller of the original spell controls the copy. That copy is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.