Nightkin Ambusher

Nightkin Ambusher from Fallout. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Nightkin Ambusher Magic: The Gathering card image
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Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Vintage Legal
Card Set Fallout  
Card Type Creature — Mutant Warrior
Rarity   Uncommon  
Mana Cost
Card Stats   4 /   4
Card Text Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this creature enters, target player gets four rad counters.
This creature can't be blocked as long as defending player has a rad counter.
Card Number #640
Artist Antonio José Manzanedo
Subtypes Mutant , Warrior
Keywords Ward
Card Languages English
Frame Version 2015
Border Color Black
EDHREC Rank 7009
EDHREC Saltiness 0.18
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

NM - Nightkin Ambusher PIP - 112 Universes Beyond: Fallout

$1.31

Price History

Other Printings

Card Rulings

2024-03-08

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

2024-03-08

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

2024-03-08

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

2024-03-08

Once Nightkin Ambusher has been blocked, giving the defending player a rad counter won't cause Nightkin Ambusher to become unblocked.

2024-03-08

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

2024-03-08

The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

2024-03-08

Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

2024-03-08

Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

2024-03-08

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."