Rip, Spawn Hunter

Rip, Spawn Hunter from Duskmourn: House of Horror. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Rip, Spawn Hunter Magic: The Gathering card image
View Cropped Image

Download Full Image ( Card | Crop )

Show All Legalities >>

Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Duskmourn: House of Horror  
Card Type Legendary Creature — Human Survivor
Rarity   Rare  
Mana Cost
Card Stats   4 /   4
Card Text Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
Card Number #228
Artist Justine Cruz
Subtypes Human , Survivor
Keywords Survival
Supertypes Legendary
Card Languages English , French , German , Italian , Japanese , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 12526
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
Show More >>
Currently no one is offering this product for sale on mtgcardsbuy.com. Be the first by signing up as a beta vendor!

3rd Party Listings

Disclosure: The links below are advertisements. We may receive a commission if you click through and make a purchase on eBay.

3rd Party Offer Image Title Price
eBay

x1 Rip, Spawn Hunter DSK Duskmourn MTG 228 RARE M/NM 1x

$1.07

Price History

Other Printings

Card Rulings

2024-09-20

The value of X is determined only once, as Rip's ability resolves.

2024-09-20

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

2024-09-20

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

2024-09-20

If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.

2024-09-20

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

2024-09-20

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.