Season of the Burrow

Season of the Burrow from Bloomburrow. Mythic MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Season of the Burrow Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Bloomburrow  
Card Type Sorcery
Rarity   Mythic  
Mana Cost
Card Text Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Card Number #29
Artist Serena Malyon
Card Languages English , French , German , Italian , Japanese , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 5473
EDHREC Saltiness 0.25
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

​1x MTG BLB Season of the Burrow, Near Mint​

$3.00

Price History

Other Printings

Card Rulings

2024-07-26

No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

2024-07-26

If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

2024-07-26

If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

2024-07-26

You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.

2024-07-26

The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.

2024-07-26

No player can cast spells or activate abilities in between the modes of a resolving spell.

2024-07-26

You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

2024-07-26

If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.