Steady Progress

Steady Progress from Modern Masters 2015. Common MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

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Commander Legal
Duel Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Paupercommander Legal
Penny Legal
Predh Legal
Vintage Legal
Card Set Modern Masters 2015  
Card Type Instant
Rarity   Common  
Mana Cost
Card Text Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Flavor Text "More of that strange oil . . . It's probably nothing."
Card Number #58
Artist Efrem Palacios
Keywords Proliferate
Card Languages Chinese Simplified , English , Japanese
Frame Version 2015
Border Color Black
EDHREC Rank 3919
EDHREC Saltiness 0.14
Reprint? Yes
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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Steady Progress - MM2 - 58 - NM MTG

$1.70

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Card Rulings

2011-01-01

This spell has no targets. You can cast it even if there are no players or permanents with counters on them. If you do, you'll simply draw a card as it resolves.

2023-02-04

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

2023-02-04

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

2023-02-04

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

2023-02-04

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

2023-02-04

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

2023-02-04

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.