Sustaining Spirit

Sustaining Spirit from Alliances. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

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Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Penny Legal
Predh Legal
Premodern Legal
Vintage Legal
Card Set Alliances  
Card Type Creature — Angel Spirit
Rarity   Rare  
Mana Cost
Card Text Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Flavor Text "Faith is our greatest protector."
—Halvor Arensson, Kjeldoran Priest
Card Number #18
Artist Rebecca Guay
Subtypes Angel , Spirit
Keywords Cumulative upkeep
Card Languages English , French , German , Italian , Portuguese (Brazil) , Spanish
Frame Version 1993
Border Color Black
EDHREC Rank 22017
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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Store Card Details Price
MTG Cards Buy (36 Sales)
0 out of 5
Lightly Played  (Non-Foil)
English
$1.55
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Price History

Card Rulings

2004-10-04

Does not affect damage if you are already at zero or negative life. You still take it all.

2008-10-01

If an effect asks you to pay life, you can’t pay more life than you have.

2008-10-01

Paying cumulative upkeep is always optional. If it’s not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can’t be made. For example, if a permanent with “cumulative upkeep ” has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay or sacrifice the permanent.

2008-10-01

The ability doesn’t change how much damage is dealt; it just changes how much life that damage makes you lose. An effect such as Spirit Link will see the full amount of damage being dealt.

2008-10-01

Sustaining Spirit won’t prevent you from losing the game if your life total is 0 or less or some other effect causes you to lose the game.

2008-10-01

The second ability is not a prevention effect. It stops unpreventable damage from reducing your life total below 1.

2008-10-01

The second ability applies only if your life total is being reduced by damage. Other effects or costs (such as “lose 1 life” or “pay 1 life”) can reduce your life total below 1 as normal.