Time Stop

Time Stop from Secret Lair Drop. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Time Stop Magic: The Gathering card image
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Alchemy Legal
Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Predh Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal
Card Set Secret Lair Drop  
Card Type Instant
Rarity   Rare  
Mana Cost
Card Text End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
Card Number #1500
Artist Micha Huigen
Card Languages English
Frame Version 2015
Border Color Borderless
EDHREC Rank 8932
EDHREC Saltiness 1.12
Reprint? Yes
Is Promo? No
Release Date 2023-12-06
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Offer Image Title Price
eBay

MTG Time Stop Borderless - Secret Lair Drop #SECRET_SLD_1500

$5.99

Price History

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Card Rulings

2004-12-01

Exiling a spell or ability prevents that spell or ability from resolving, but it doesn't technically "counter" anything. This means that Time Stop can exile spells and abilities that "can't be countered."

2004-12-01

Unless Time Stop is cast during the Ending phase, any "at the beginning of the end step"-triggered abilities don't get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step.

2007-07-15

If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.

2007-07-15

Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.