Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge from Innistrad: Midnight Hunt. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge Magic: The Gathering card image
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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Innistrad: Midnight Hunt  
Card Type Legendary Creature — Human Werewolf
Rarity   Rare  
Mana Cost
Card Stats   3 /   3
Card Text Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Card Number #246
Artist Chris Rahn
Subtypes Human , Werewolf
Keywords Daybound , Transform
Supertypes Legendary
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 5286
EDHREC Saltiness 0.42
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

1x Tovolar, Dire Overlord // Tovolar, the Midnight Scourge NM-Mint, English Inni

$1.74

Price History

Other Printings

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Card Rulings

2021-09-24

The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.

2021-09-24

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

2021-09-24

The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

2021-09-24

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

2021-09-24

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

2021-09-24

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

2021-09-24

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

2021-09-24

If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.

2021-09-24

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

2021-09-24

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.