Vectis Silencers
Vectis Silencers from Shards of Alara. Common MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.
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Show All Legalities >>
| Commander | Legal |
| Duel | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Paupercommander | Legal |
| Penny | Legal |
| Predh | Legal |
| Vintage | Legal |
| Card Set | Shards of Alara |
| Card Type | Artifact Creature — Human Rogue |
| Rarity | Common |
| Mana Cost | |
| Card Stats | 1 / 2 |
| Card Text | : This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) |
| Flavor Text | Even on Esper, there are those who eschew the use of magic in favor of simpler methods. |
| Card Number | #62 |
| Artist | Steven Belledin |
| Subtypes | Human , Rogue |
| Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Russian , Spanish |
| Frame Version | 2003 |
| Border Color | Black |
| EDHREC Rank | 28321 |
| EDHREC Saltiness | 0.12 |
| Reprint? | No |
| Is Promo? | No |
| Oversized? | No |
| Joke Card? | No |
| In Starter? | No |
| Time Shifted? | No |
| Show More >> | |
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3rd Party Listings
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| 3rd Party Offer | Image | Title | Price | |
|---|---|---|---|---|
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eBay
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$1.49
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Card Rulings
2008-10-01The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
2009-10-01If you activate the ability multiple times during the same turn, Vectis Silencers will gain multiple instances of deathtouch; however, multiple instances of deathtouch are redundant. A creature dealt damage by a source with deathtouch is destroyed as a state-based action the next time they are checked, so a single regeneration effect will save it regardless of how many instances of deathtouch the source had at the time damage was dealt.
