Whir of Invention

Whir of Invention from Secret Lair Drop. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Secret Lair Drop  
Card Type Instant
Rarity   Rare  
Mana Cost
Card Text Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Flavor Text "Magic hat, I'm gonna be frank. What we need now is a twenty-ton tank!"
Card Number #311
Artist Tyler Walpole
Keywords Improvise
Card Languages English
Frame Version 2015
Border Color Borderless
EDHREC Rank 1055
EDHREC Saltiness 0.61
Reprint? Yes
Is Promo? No
Release Date 2021-06-21
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Offer Image Title Price
eBay

Whir of Invention EN [SLD - 311] - NM TCG MTG

$9.75

Price History

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Card Rulings

2017-02-09

Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.

2017-02-09

If an artifact you control has a mana ability with in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

2017-02-09

Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

2017-02-09

Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays ."

2017-02-09

Improvise can't pay for , , , , , or mana symbols in a spell's total cost.

2017-02-09

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

2017-02-09

Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

2017-02-09

When using improvise to cast a spell with in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost ) and choose X to be 3, the total cost is . If you tap two artifacts, you'll have to pay .

2017-02-09

Improvise doesn't change a spell's mana cost or mana value.