Wild Swing
Wild Swing from Shadowmoor. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.
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Show All Legalities >>
| Commander | Legal |
| Duel | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Penny | Legal |
| Predh | Legal |
| Vintage | Legal |
| Card Set | Shadowmoor |
| Card Type | Sorcery |
| Rarity | Uncommon |
| Mana Cost | |
| Card Text | Choose three target nonenchantment permanents. Destroy one of them at random. |
| Flavor Text | Though the shaman rarely got what she wanted, she was never disappointed in the result. |
| Card Number | #108 |
| Artist | Richard Kane Ferguson |
| Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Russian , Spanish |
| Frame Version | 2003 |
| Border Color | Black |
| EDHREC Rank | 21650 |
| Reprint? | No |
| Is Promo? | No |
| Oversized? | No |
| Joke Card? | No |
| In Starter? | No |
| Time Shifted? | No |
| Show More >> | |
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3rd Party Listings
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| 3rd Party Offer | Image | Title | Price | |
|---|---|---|---|---|
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eBay
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$1.10
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Card Rulings
2008-05-01You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
2008-05-01As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
