Wind-Kin Raiders

Wind-Kin Raiders from Aether Revolt. Uncommon MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Wind-Kin Raiders Magic: The Gathering card image
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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Aether Revolt  
Card Type Creature — Human Artificer
Rarity   Uncommon  
Mana Cost
Card Stats   4 /   3
Card Text Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
Flavor Text Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
Card Number #50
Artist Shreya Shetty
Subtypes Artificer , Human
Keywords Flying , Improvise
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 27554
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Wind-Kin Raiders [AER - 50]

$1.98

Price History

Card Rulings

2017-02-09

Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

2017-02-09

Improvise doesn't change a spell's mana cost or mana value.

2017-02-09

Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays ."

2017-02-09

Improvise can't pay for , , , , , or mana symbols in a spell's total cost.

2017-02-09

If an artifact you control has a mana ability with in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

2017-02-09

Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

2017-02-09

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

2017-02-09

Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.