Zalto, Fire Giant Duke

Zalto, Fire Giant Duke from Adventures in the Forgotten Realms. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

Zalto, Fire Giant Duke Magic: The Gathering card image
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Brawl Legal
Commander Legal
Duel Legal
Explorer Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Timeless Legal
Vintage Legal
Card Set Adventures in the Forgotten Realms  
Card Type Legendary Creature — Giant Barbarian
Rarity   Rare  
Mana Cost
Card Stats   7 /   3
Card Text Trample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Flavor Text Fire giants love to fight on a large scale, and Duke Zalto is one of the greatest warmongers of his age.
Card Number #171
Artist Zezhou Chen
Subtypes Barbarian , Giant
Keywords Trample , Venture into the dungeon
Supertypes Legendary
Card Languages Chinese Simplified , Chinese Traditional , English , French , German , Italian , Japanese , Korean , Portuguese (Brazil) , Russian , Spanish
Frame Version 2015
Border Color Black
EDHREC Rank 14848
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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3rd Party Listings

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3rd Party Offer Image Title Price
eBay

Zalto, Fire Giant Duke (323) Showcase Adventures in the Forgotten Realms AFR MTG

$1.50

Price History

Other Printings

Card Rulings

2021-07-23

If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23

If Zalto is dealt lethal damage, you will still get to venture into the dungeon.

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23

Dungeons are removed from the game as a state-based action.

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23

A player may only have one dungeon in the command zone at a time.