Fiery Justice

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Show All Legalities >>
Commander | Legal |
Duel | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny | Legal |
Predh | Legal |
Premodern | Legal |
Vintage | Legal |
Card Set | Time Spiral Timeshifted |
Card Type | Sorcery |
Rarity | Special |
Mana Cost | |
Card Text | Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. |
Flavor Text | "The fire of justice burns like nothing else." —Lovisa Coldeyes, Balduvian chieftain |
Card Number | #92 |
Artist | Melissa A. Benson |
Card Languages | Chinese Simplified , English , French , German , Italian , Japanese , Portuguese (Brazil) , Russian , Spanish |
Frame Version | 1997 |
Border Color | Black |
EDHREC Rank | 20663 |
Has Foil? | Yes |
Reprint? | Yes |
Is Promo? | No |
Oversized? | No |
Joke Card? | No |
In Starter? | No |
Time Shifted? | Yes |
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Other Printings
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Card Rulings
2017-03-14If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.
2017-03-14The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
2017-03-14You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.