Forsaken Wastes

Forsaken Wastes from Mirage. Rare MTG card for deck building and Commander. View rules, legality, and compare prices from multiple sellers.

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Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Predh Legal
Premodern Legal
Vintage Legal
Card Set Mirage  
Card Type World Enchantment
Rarity   Rare  
Mana Cost
Card Text Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.
Card Number #125
Artist Kev Walker
Supertypes World
Card Languages English , French , German , Italian , Japanese , Portuguese (Brazil) , Spanish
Frame Version 1997
Border Color Black
EDHREC Rank 13634
EDHREC Saltiness 0.4
Reprint? No
Is Promo? No
Oversized? No
Joke Card? No
In Starter? No
Time Shifted? No
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Store Card Details Price
MTG Cards Buy (36 Sales)
0 out of 5
Lightly Played  (Non-Foil)
English
$14.08
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Price History

Card Rulings

2004-10-04

The loss of life from targeting this card does not work until after this card enters, so you can counter it without losing life.

2008-05-01

Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.

2008-05-01

Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.

2008-05-01

If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.

2008-05-01

If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Forsaken Wastes on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)

2008-10-01

This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.